How to build blender-svn package for paldo
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Create a tarball: | Create a tarball: | ||
- | $ tar cfvj blender-svn-r17199.tar.bz2 blender-svn-r17199 | + | $ tar cfvj blender-2.48a-svn-r17199-20081027.tar.bz2 blender-svn-r17199 |
==Create local repository== | ==Create local repository== |
Revision as of 09:57, 28 October 2008
Contents |
About blender
Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications. Blender is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS, AmigaOS, MorphOS and Pocket PC. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max, Lightwave and Maya. These features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Why creating svn-tarballs?
Well, every program needs time to get stable. SVN isn't always the best thing to use as a normal user, but sometimes the SVN-versions support features the actual release don't has. Using SVN-software is a risk too. Nobody can tell you for shure it will work. It is coding in progress. So if you want to experiment with new software this tutorial is right for you. And with paldo it is easy as it can get!
Create the tarball
Open a terminal and change in any dir you like as your work-directory. Then do this cmd:
$ svn co
You'll asked to accept the key of the server. Press the p-button on your keyboard. Wait till all files are downloaded and remember the SVN number:
A blender/po/el.po A blender/po/Makefile A blender/po/zh_CN.po U blender Checked out revision 17199.
Do a export of the SVN to get a clean ground for a tarball:
$ svn export blender blender-svn-r17199
Create a tarball:
$ tar cfvj blender-2.48a-svn-r17199-20081027.tar.bz2 blender-svn-r17199
Create local repository
Create a local repo for paldo:
$ mkdir -p spec "sources/blender"
Move tarball to the blender dir:
$ mv blender-svn-r17199.tar.bz2 sources/blender
Create the spec
You can use this spec for your blender build:
Edit if needed:
<release version="2.48a-svn-r17199-20081027" revision="1" branch="testing"> <deps> <dep name="x11"/> <dep name="xext"/> <dep name="xxf86vm"/> <dep name="freetype"/> <dep name="SDL"/> <dep name="Python"/> <dep name="jpeg"/> <dep name="libpng"/> <dep name="zlib"/> <dep name="openal"/> <dep name="scons"/> <dep name="freealut"/> <dep name="openexr"/> <dep name="ffmpeg"/> <dep name="gettext"/> <dep name="mesa"/> </deps> <build> <script> <archive name="blender-$VERSION"> <cmd>scons -j 2 BF_PYTHON_VERSION=2.5 BF_BUILDDIR=blender-build BF_INSTALLDIR=blender-install WITH_BF_GAMEENGINE=true</cmd> <cmd>install -D -m 755 blender-install/blender /usr/bin/blender-bin</cmd> <cmd>mkdir -p /usr/lib/blender</cmd> <cmd>cp -a blender-install/.blender/{locale,scripts} blender-install/plugins /usr/lib/blender</cmd> <cmd>install -m 644 blender-install/.blender/.Blanguages /usr/lib/blender</cmd> <cmd>install -m 644 blender-install/.blender/.bfont.ttf /usr/lib/blender</cmd> <cmd check="no">cat > /usr/share/applications/blender.desktop << "EOF" [Desktop Entry] Name=Blender 3D Modeller Comment=Create and edit 3D models and animations Exec=blender Icon=blender Terminal=false Type=Application Categories=Application;Graphics; StartupNotify=false MimeType=application/x-blender; EOF</cmd> <cmd>install -D release/freedesktop/icons/scalable/blender.svg /usr/share/pixmaps/blender.svg</cmd> <text dest="/usr/bin/blender" mode="755"><![CDATA[#!/bin/sh # wrapper-script by Amnon82 - v1.1 # check if ~/.blender dir exists if [ -f ~/.blender/scripts/scripts-$VERSION-$REVISION.installed ] ; then #if yes run blender direct echo start blender directly blender-bin else #else create folder and copy the scripts to users home-dir echo copying scripts to home dir mkdir -p ~/.blender/scripts #remove any existing previous scripts echo removing scripts of previous blender install rm -rf ~/.blender/scripts/* cp /usr/lib/blender/scripts/* ~/.blender/scripts echo "blender scripts of blender-$VERSION-$REVISION installed" >> ~/.blender/scripts/scripts-$VERSION-$REVISION.installed echo start blender blender-bin fi ]]></text> </archive> </script> </build> </release>
Add the local repo
Now you have to add your local repo to your /etc/upkg.conf-file:
$ pwd /home/amnon/local_repo/ $ sudo sed -i -e 's%<repositories>%&\n<repository>/PATH/TO/YOUR/LOCAL_REPO/</repository>%' /etc/upkg.conf
Build blender-svn package
Then you can build your new package with upkg:
$ sudo upkg-build --verbose blender
You can start blender with
$ blender
Have fun with the latest blender version.