/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Matthew Allum  <mallum@openedhand.com>
 *
 * Copyright (C) 2006 OpenedHand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "clutter-backend-private.h"
#include "clutter-debug.h"
#include "clutter-event-private.h"
#include "clutter-keysyms.h"
#include "clutter-keysyms-table.h"
#include "clutter-private.h"

/**
 * SECTION:clutter-event
 * @short_description: User and window system events
 *
 * Windowing events handled by Clutter.
 *
 * The events usually come from the windowing backend, but can also
 * be synthesized by Clutter itself or by the application code.
 */

typedef struct _ClutterEventPrivate {
  ClutterEvent base;

  ClutterInputDevice *device;
  ClutterInputDevice *source_device;

  gpointer platform_data;
} ClutterEventPrivate;

static GHashTable *all_events = NULL;

G_DEFINE_BOXED_TYPE (ClutterEvent, clutter_event,
                     clutter_event_copy,
                     clutter_event_free);

static gboolean
is_event_allocated (const ClutterEvent *event)
{
  if (all_events == NULL)
    return FALSE;

  return g_hash_table_lookup (all_events, event) != NULL;
}

/*
 * _clutter_event_get_platform_data:
 * @event: a #ClutterEvent
 *
 * Retrieves the pointer to platform-specific data inside an event
 *
 * Return value: a pointer to platform-specific data
 *
 * Since: 1.4
 */
gpointer
_clutter_event_get_platform_data (const ClutterEvent *event)
{
  if (!is_event_allocated (event))
    return NULL;

  return ((ClutterEventPrivate *) event)->platform_data;
}

void
_clutter_event_set_platform_data (ClutterEvent *event,
                                  gpointer      data)
{
  if (!is_event_allocated (event))
    return;

  ((ClutterEventPrivate *) event)->platform_data = data;
}

/**
 * clutter_event_type:
 * @event: a #ClutterEvent
 *
 * Retrieves the type of the event.
 *
 * Return value: a #ClutterEventType
 */
ClutterEventType
clutter_event_type (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);

  return event->type;
}

/**
 * clutter_event_get_time:
 * @event: a #ClutterEvent
 *
 * Retrieves the time of the event.
 *
 * Return value: the time of the event, or %CLUTTER_CURRENT_TIME
 *
 * Since: 0.4
 */
guint32
clutter_event_get_time (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);

  return event->any.time;
}

/**
 * clutter_event_get_state:
 * @event: a #ClutterEvent
 *
 * Retrieves the modifier state of the event.
 *
 * Return value: the modifier state parameter, or 0
 *
 * Since: 0.4
 */
ClutterModifierType
clutter_event_get_state (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, 0);

  switch (event->type)
    {
    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
      return event->key.modifier_state;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      return event->button.modifier_state;

    case CLUTTER_MOTION:
      return event->motion.modifier_state;

    case CLUTTER_SCROLL:
      return event->scroll.modifier_state;

    default:
      break;
    }

  return 0;
}

/**
 * clutter_event_get_coords:
 * @event: a #ClutterEvent
 * @x: (out): return location for the X coordinate, or %NULL
 * @y: (out): return location for the Y coordinate, or %NULL
 *
 * Retrieves the coordinates of @event and puts them into @x and @y.
 *
 * Since: 0.4
 */
void
clutter_event_get_coords (const ClutterEvent *event,
                          gfloat             *x,
                          gfloat             *y)
{
  gfloat event_x, event_y;

  g_return_if_fail (event != NULL);

  event_x = event_y = 0;

  switch (event->type)
    {
    case CLUTTER_NOTHING:
    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
    case CLUTTER_STAGE_STATE:
    case CLUTTER_DESTROY_NOTIFY:
    case CLUTTER_CLIENT_MESSAGE:
    case CLUTTER_DELETE:
      break;

    case CLUTTER_ENTER:
    case CLUTTER_LEAVE:
      event_x = event->crossing.x;
      event_y = event->crossing.y;
      break;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      event_x = event->button.x;
      event_y = event->button.y;
      break;

    case CLUTTER_MOTION:
      event_x = event->motion.x;
      event_y = event->motion.y;
      break;

    case CLUTTER_SCROLL:
      event_x = event->scroll.x;
      event_y = event->scroll.y;
      break;
    }

  if (x)
    *x = event_x;

  if (y)
    *y = event_y;
}

/**
 * clutter_event_get_source:
 * @event: a #ClutterEvent
 *
 * Retrieves the source #ClutterActor the event originated from, or
 * NULL if the event has no source.
 *
 * Return value: (transfer none): a #ClutterActor
 *
 * Since: 0.6
 */
ClutterActor *
clutter_event_get_source (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, NULL);

  return event->any.source;
}

/**
 * clutter_event_get_stage:
 * @event: a #ClutterEvent
 *
 * Retrieves the source #ClutterStage the event originated for, or
 * %NULL if the event has no stage.
 *
 * Return value: (transfer none): a #ClutterStage
 *
 * Since: 0.8
 */
ClutterStage *
clutter_event_get_stage (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, NULL);

  return event->any.stage;
}

/**
 * clutter_event_get_flags:
 * @event: a #ClutterEvent
 *
 * Retrieves the #ClutterEventFlags of @event
 *
 * Return value: the event flags
 *
 * Since: 1.0
 */
ClutterEventFlags
clutter_event_get_flags (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, CLUTTER_EVENT_NONE);

  return event->any.flags;
}

/**
 * clutter_event_get_related:
 * @event: a #ClutterEvent of type %CLUTTER_ENTER or of
 *   type %CLUTTER_LEAVE
 *
 * Retrieves the related actor of a crossing event.
 *
 * Return value: (transfer none): the related #ClutterActor, or %NULL
 *
 * Since: 1.0
 */
ClutterActor *
clutter_event_get_related (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, NULL);
  g_return_val_if_fail (event->type == CLUTTER_ENTER ||
                        event->type == CLUTTER_LEAVE, NULL);

  return event->crossing.related;
}

/**
 * clutter_event_get_scroll_direction:
 * @event: a #ClutterEvent of type %CLUTTER_SCROLL
 *
 * Retrieves the direction of the scrolling of @event
 *
 * Return value: the scrolling direction
 *
 * Since: 1.0
 */
ClutterScrollDirection
clutter_event_get_scroll_direction (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_UP);
  g_return_val_if_fail (event->type == CLUTTER_SCROLL, CLUTTER_SCROLL_UP);

  return event->scroll.direction;
}

/**
 * clutter_event_get_button:
 * @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
 *   of type %CLUTTER_BUTTON_RELEASE
 *
 * Retrieves the button number of @event
 *
 * Return value: the button number
 *
 * Since: 1.0
 */
guint32
clutter_event_get_button (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, 0);
  g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
                        event->type == CLUTTER_BUTTON_RELEASE, 0);

  return event->button.button;
}

/**
 * clutter_event_get_click_count:
 * @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
 *   of type %CLUTTER_BUTTON_RELEASE
 *
 * Retrieves the number of clicks of @event
 *
 * Return value: the click count
 *
 * Since: 1.0
 */
guint32
clutter_event_get_click_count (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, 0);
  g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
                        event->type == CLUTTER_BUTTON_RELEASE, 0);

  return event->button.click_count;
}

/* keys */

/**
 * clutter_event_get_key_symbol:
 * @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
 *   of type %CLUTTER_KEY_RELEASE
 *
 * Retrieves the key symbol of @event
 *
 * Return value: the key symbol representing the key
 *
 * Since: 1.0
 */
guint
clutter_event_get_key_symbol (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, 0);
  g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
                        event->type == CLUTTER_KEY_RELEASE, 0);

  return event->key.keyval;
}

/**
 * clutter_event_get_key_code:
 * @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
 *    of type %CLUTTER_KEY_RELEASE
 *
 * Retrieves the keycode of the key that caused @event
 *
 * Return value: The keycode representing the key
 *
 * Since: 1.0
 */
guint16
clutter_event_get_key_code (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, 0);
  g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
                        event->type == CLUTTER_KEY_RELEASE, 0);

  return event->key.hardware_keycode;
}

/**
 * clutter_event_get_key_unicode:
 * @event: A #ClutterKeyEvent
 *
 * Retrieves the unicode value for the key that caused @keyev.
 *
 * Return value: The unicode value representing the key
 */
guint32
clutter_event_get_key_unicode (const ClutterEvent *event)
{
  g_return_val_if_fail (event != NULL, 0);
  g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
                        event->type == CLUTTER_KEY_RELEASE, 0);

  if (event->key.unicode_value)
    return event->key.unicode_value;
  else
    return clutter_keysym_to_unicode (event->key.keyval);
}

/**
 * clutter_keysym_to_unicode:
 * @keyval: a key symbol 
 * 
 * Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
 * character.
 * 
 * Return value: a Unicode character, or 0 if there  is no corresponding
 *   character.
 */
guint32
clutter_keysym_to_unicode (guint keyval)
{
  int min = 0;
  int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
  int mid;

  /* First check for Latin-1 characters (1:1 mapping) */
  if ((keyval >= 0x0020 && keyval <= 0x007e) ||
      (keyval >= 0x00a0 && keyval <= 0x00ff))
    return keyval;

  /* Also check for directly encoded 24-bit UCS characters:
   */
  if ((keyval & 0xff000000) == 0x01000000)
    return keyval & 0x00ffffff;

  /* binary search in table */
  while (max >= min)
    {
      mid = (min + max) / 2;

      if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
        min = mid + 1;
      else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
        max = mid - 1;
      else
        {
          /* found it */
          return clutter_keysym_to_unicode_tab[mid].ucs;
        }
    }
 
  /* No matching Unicode value found */
  return 0;
}

/**
 * clutter_event_get_device_id:
 * @event: a clutter event 
 *
 * Retrieves the events device id if set.
 *
 * Return value: A unique identifier for the device or -1 if the event has
 *   no specific device set.
 */
gint
clutter_event_get_device_id (const ClutterEvent *event)
{
  ClutterInputDevice *device = NULL;

  g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);

  device = clutter_event_get_device (event);
  if (device != NULL)
    return clutter_input_device_get_device_id (device);

  return -1;
}

/**
 * clutter_event_get_device_type:
 * @event: a #ClutterEvent
 *
 * Retrieves the type of the device for @event
 *
 * Return value: the #ClutterInputDeviceType for the device, if
 *   any is set
 *
 * Since: 1.0
 */
ClutterInputDeviceType
clutter_event_get_device_type (const ClutterEvent *event)
{
  ClutterInputDevice *device = NULL;

  g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);

  device = clutter_event_get_device (event);
  if (device != NULL)
    return clutter_input_device_get_device_type (device);

  return CLUTTER_POINTER_DEVICE;
}

/**
 * clutter_event_set_device:
 * @event: a #ClutterEvent
 * @device: a #ClutterInputDevice
 *
 * Sets the device for @event.
 *
 * Since: 1.6
 */
void
clutter_event_set_device (ClutterEvent       *event,
                          ClutterInputDevice *device)
{
  g_return_if_fail (event != NULL);
  g_return_if_fail (device == NULL || CLUTTER_IS_INPUT_DEVICE (device));

  if (is_event_allocated (event))
    {
      ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;

      real_event->device = device;
    }

  switch (event->type)
    {
    case CLUTTER_NOTHING:
    case CLUTTER_STAGE_STATE:
    case CLUTTER_DESTROY_NOTIFY:
    case CLUTTER_CLIENT_MESSAGE:
    case CLUTTER_DELETE:
      break;

    case CLUTTER_ENTER:
    case CLUTTER_LEAVE:
      event->crossing.device = device;
      break;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      event->button.device = device;
      break;

    case CLUTTER_MOTION:
      event->motion.device = device;
      break;

    case CLUTTER_SCROLL:
      event->scroll.device = device;
      break;

    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
      event->key.device = device;
      break;
    }
}

/**
 * clutter_event_get_device:
 * @event: a #ClutterEvent
 *
 * Retrieves the #ClutterInputDevice for the event.
 *
 * The #ClutterInputDevice structure is completely opaque and should
 * be cast to the platform-specific implementation.
 *
 * Return value: (transfer none): the #ClutterInputDevice or %NULL. The
 *   returned device is owned by the #ClutterEvent and it should not
 *   be unreferenced
 *
 * Since: 1.0
 */
ClutterInputDevice *
clutter_event_get_device (const ClutterEvent *event)
{
  ClutterInputDevice *device = NULL;

  g_return_val_if_fail (event != NULL, NULL);

  if (is_event_allocated (event))
    {
      ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;

      if (real_event->device != NULL)
        return real_event->device;
    }

  switch (event->type)
    {
    case CLUTTER_NOTHING:
    case CLUTTER_STAGE_STATE:
    case CLUTTER_DESTROY_NOTIFY:
    case CLUTTER_CLIENT_MESSAGE:
    case CLUTTER_DELETE:
      break;

    case CLUTTER_ENTER:
    case CLUTTER_LEAVE:
      device = event->crossing.device;
      break;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      device = event->button.device;
      break;

    case CLUTTER_MOTION:
      device = event->motion.device;
      break;

    case CLUTTER_SCROLL:
      device = event->scroll.device;
      break;

    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
      device = event->key.device;
      break;
    }

  return device;
}

/**
 * clutter_event_new:
 * @type: The type of event.
 *
 * Creates a new #ClutterEvent of the specified type.
 *
 * Return value: A newly allocated #ClutterEvent.
 */
ClutterEvent *
clutter_event_new (ClutterEventType type)
{
  ClutterEvent *new_event;
  ClutterEventPrivate *priv;

  priv = g_slice_new0 (ClutterEventPrivate);

  new_event = (ClutterEvent *) priv;
  new_event->type = new_event->any.type = type;

  if (G_UNLIKELY (all_events == NULL))
    all_events = g_hash_table_new (NULL, NULL);

  g_hash_table_replace (all_events, priv, GUINT_TO_POINTER (1));

  return new_event;
}

/**
 * clutter_event_copy:
 * @event: A #ClutterEvent.
 *
 * Copies @event.
 *
 * Return value: A newly allocated #ClutterEvent
 */
ClutterEvent *
clutter_event_copy (const ClutterEvent *event)
{
  ClutterEvent *new_event;
  ClutterEventPrivate *new_real_event;
  ClutterInputDevice *device;
  gint n_axes = 0;

  g_return_val_if_fail (event != NULL, NULL);

  new_event = clutter_event_new (CLUTTER_NOTHING);
  new_real_event = (ClutterEventPrivate *) new_event;

  *new_event = *event;

  if (is_event_allocated (event))
    {
      ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;

      new_real_event->device = real_event->device;
      new_real_event->source_device = real_event->source_device;
    }

  device = clutter_event_get_device (event);
  if (device != NULL)
    n_axes = clutter_input_device_get_n_axes (device);

  switch (event->type)
    {
    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      if (event->button.axes != NULL)
        new_event->button.axes = g_memdup (event->button.axes,
                                           sizeof (gdouble) * n_axes);
      break;

    case CLUTTER_SCROLL:
      if (event->scroll.axes != NULL)
        new_event->scroll.axes = g_memdup (event->scroll.axes,
                                           sizeof (gdouble) * n_axes);
      break;

    case CLUTTER_MOTION:
      if (event->motion.axes != NULL)
        new_event->motion.axes = g_memdup (event->motion.axes,
                                           sizeof (gdouble) * n_axes);
      break;

    default:
      break;
    }

  if (is_event_allocated (event))
    _clutter_backend_copy_event_data (clutter_get_default_backend (),
                                      event,
                                      new_event);

  return new_event;
}

/**
 * clutter_event_free:
 * @event: A #ClutterEvent.
 *
 * Frees all resources used by @event.
 */
void
clutter_event_free (ClutterEvent *event)
{
  if (G_LIKELY (event != NULL))
    {
      _clutter_backend_free_event_data (clutter_get_default_backend (), event);

      switch (event->type)
        {
        case CLUTTER_BUTTON_PRESS:
        case CLUTTER_BUTTON_RELEASE:
          g_free (event->button.axes);
          break;

        case CLUTTER_MOTION:
          g_free (event->motion.axes);
          break;

        case CLUTTER_SCROLL:
          g_free (event->scroll.axes);
          break;

        default:
          break;
        }

      g_hash_table_remove (all_events, event);
      g_slice_free (ClutterEventPrivate, (ClutterEventPrivate *) event);
    }
}

/**
 * clutter_event_get:
 *
 * Pops an event off the event queue. Applications should not need to call 
 * this.
 *
 * Return value: A #ClutterEvent or NULL if queue empty
 *
 * Since: 0.4
 */
ClutterEvent *
clutter_event_get (void)
{
  ClutterMainContext *context = _clutter_context_get_default ();

  if (context->events_queue == NULL)
    return NULL;

  if (g_queue_is_empty (context->events_queue))
    return NULL;

  return g_queue_pop_tail (context->events_queue);
}

/**
 * clutter_event_peek:
 * 
 * Returns a pointer to the first event from the event queue but 
 * does not remove it. 
 *
 * Return value: (transfer none): A #ClutterEvent or NULL if queue empty.
 *
 * Since: 0.4
 */
ClutterEvent *
clutter_event_peek (void)
{
  ClutterMainContext *context = _clutter_context_get_default ();

  g_return_val_if_fail (context != NULL, NULL);
  
  if (context->events_queue == NULL)
    return NULL;

  if (g_queue_is_empty (context->events_queue))
    return NULL;

  return g_queue_peek_tail (context->events_queue);
}

void
_clutter_event_push (const ClutterEvent *event,
                     gboolean            do_copy)
{
  ClutterMainContext *context = _clutter_context_get_default ();
  ClutterInputDevice *device;

  g_assert (context != NULL);

  if (context->events_queue == NULL)
    context->events_queue = g_queue_new ();

  /* disabled devices don't propagate events */
  device = clutter_event_get_device (event);
  if (device != NULL)
    {
      if (!clutter_input_device_get_enabled (device))
        return;
    }

  if (do_copy)
    {
      ClutterEvent *copy;

      copy = clutter_event_copy (event);
      copy->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC;

      event = copy;
    }

  g_queue_push_head (context->events_queue, (gpointer) event);
}

/**
 * clutter_event_put:
 * @event: a #ClutterEvent
 *
 * Puts a copy of the event on the back of the event queue. The event will
 * have the %CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set
 * event signals will be emitted for this source and capture/bubbling for
 * its ancestors. If the source is not set it will be generated by picking
 * or use the actor that currently has keyboard focus
 *
 * Since: 0.6
 */
void
clutter_event_put (const ClutterEvent *event)
{
  _clutter_event_push (event, TRUE);
}

/**
 * clutter_events_pending:
 *
 * Checks if events are pending in the event queue.
 *
 * Return value: TRUE if there are pending events, FALSE otherwise.
 *
 * Since: 0.4
 */
gboolean
clutter_events_pending (void)
{
  ClutterMainContext *context = _clutter_context_get_default ();

  g_return_val_if_fail (context != NULL, FALSE);

  if (context->events_queue == NULL)
    return FALSE;

  return g_queue_is_empty (context->events_queue) == FALSE;
}

/**
 * clutter_get_current_event_time:
 *
 * Retrieves the timestamp of the last event, if there is an
 * event or if the event has a timestamp.
 *
 * Return value: the event timestamp, or %CLUTTER_CURRENT_TIME
 *
 * Since: 1.0
 */
guint32
clutter_get_current_event_time (void)
{
  ClutterMainContext *context = _clutter_context_get_default ();

  g_return_val_if_fail (context != NULL, FALSE);

  if (context->last_event_time != 0)
    return context->last_event_time;

  return CLUTTER_CURRENT_TIME;
}

/**
 * clutter_get_current_event:
 *
 * If an event is currently being processed, return that event.
 * This function is intended to be used to access event state
 * that might not be exposed by higher-level widgets.  For
 * example, to get the key modifier state from a Button 'clicked'
 * event.
 *
 * Return value: (transfer none): The current ClutterEvent, or %NULL if none
 *
 * Since: 1.2
 */
G_CONST_RETURN ClutterEvent *
clutter_get_current_event (void)
{
  ClutterMainContext *context = _clutter_context_get_default ();

  g_return_val_if_fail (context != NULL, NULL);

  return context->current_event;
}

/**
 * clutter_event_get_source_device:
 * @event: a #ClutterEvent
 *
 * Retrieves the hardware device that originated the event.
 *
 * If you need the virtual device, use clutter_event_get_device().
 *
 * If no hardware device originated this event, this function will
 * return the same device as clutter_event_get_device().
 *
 * Return value: (transfer none): a pointer to a #ClutterInputDevice
 *   or %NULL
 *
 * Since: 1.6
 */
ClutterInputDevice *
clutter_event_get_source_device (const ClutterEvent *event)
{
  ClutterEventPrivate *real_event;

  if (!is_event_allocated (event))
    return NULL;

  real_event = (ClutterEventPrivate *) event;

  if (real_event->source_device != NULL)
    return real_event->source_device;

  return clutter_event_get_device (event);
}

void
_clutter_event_set_device (ClutterEvent       *event,
                           ClutterInputDevice *device)
{
  switch (event->type)
    {
    case CLUTTER_NOTHING:
    case CLUTTER_STAGE_STATE:
    case CLUTTER_DESTROY_NOTIFY:
    case CLUTTER_CLIENT_MESSAGE:
    case CLUTTER_DELETE:
    case CLUTTER_ENTER:
    case CLUTTER_LEAVE:
      break;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      event->button.device = device;
      break;

    case CLUTTER_MOTION:
      event->motion.device = device;
      break;

    case CLUTTER_SCROLL:
      event->scroll.device = device;
      break;

    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
      event->key.device = device;
      break;
    }
}

/*< private >
 * clutter_event_set_source_device:
 * @event: a #ClutterEvent
 * @device: a #ClutterInputDevice
 *
 * Sets the source #ClutterInputDevice for @event.
 *
 * The #ClutterEvent must have been created using clutter_event_new().
 *
 * Since: 1.6
 */
void
_clutter_event_set_source_device (ClutterEvent       *event,
                                  ClutterInputDevice *device)
{
  ClutterEventPrivate *real_event;

  if (!is_event_allocated (event))
    return;

  real_event = (ClutterEventPrivate *) event;
  real_event->source_device = device;
}

/**
 * clutter_event_get_axes:
 * @event: a #ClutterEvent
 * @n_axes: (out): return location for the number of axes returned
 *
 * Retrieves the array of axes values attached to the event.
 *
 * Return value: (transfer none): an array of axis values
 *
 * Since: 1.6
 */
gdouble *
clutter_event_get_axes (const ClutterEvent *event,
                        guint              *n_axes)
{
  gdouble *retval = NULL;
  guint len = 0;

  switch (event->type)
    {
    case CLUTTER_NOTHING:
    case CLUTTER_STAGE_STATE:
    case CLUTTER_DESTROY_NOTIFY:
    case CLUTTER_CLIENT_MESSAGE:
    case CLUTTER_DELETE:
    case CLUTTER_ENTER:
    case CLUTTER_LEAVE:
    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
      break;

    case CLUTTER_SCROLL:
      retval = event->scroll.axes;
      break;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      retval = event->button.axes;
      break;

    case CLUTTER_MOTION:
      retval = event->motion.axes;
      break;
    }

  if (retval != NULL)
    {
      ClutterInputDevice *device;

      device = clutter_event_get_device (event);
      if (device != NULL)
        len = clutter_input_device_get_n_axes (device);
      else
        retval = NULL;
    }

  if (n_axes)
    *n_axes = len;

  return retval;
}
